Payload Studios logo

Senior Designer

Payload StudiosUnited KingdomPosted 1h agoremote
via Workable

Role Overview

This role is first and foremost about owning the design vision of a game in service of the studio's creative and commercial goals.

You are accountable for the design vision of the game day-to-day. You own the design direction, lead the design team, and ensure quality through hands-on craft. You work closely with the Studio Head/Creative Director, who provides oversight and retains final sign-off, and with the Producer to keep creative ambition, scope and delivery in balance.

Your success is measured by the quality and coherence of the player experience, the clarity of your design communication, and the team's ability to build confidently against a shared understanding of the game.

Key Responsibilities

1 - Design Direction and Player Experience

You ensure every element of the game, from mechanics, systems, progression, feel, pacing, serves the core pillars and player fantasy. You translate the high-level vision into detailed, buildable design that the team can act on with confidence.

At the concept and prototype stage, you work closely with the Studio Head/Creative Director to shape the game's design foundations. As development progresses, you maintain design coherence as the game vision evolves, ensuring new work strengthens rather than fragments the original vision.

You represent the design vision in publisher conversations, keeping alignment on direction, scope and creative intent as the game evolves.

Success looks like:

  • Core pillars translated into detailed mechanics, systems, and player-facing design
  • Design coherence and scope maintained as the game evolves through development
  • Identification of design risks, gaps, or contradictions before they become problems
  • Design documentation that is current, accessible, and useful to the team
  • Player-facing quality that supports the studio's target of 85%+ on Steam

2 - Team Design Leadership and Collaboration

You are the design authority the team works with day-to-day. You provide clear direction, timely feedback, and consistent creative guidance across disciplines, ensuring art, tech, and production are aligned on design intent. You create the conditions for the team to do their best work by being available, clear, and decisive.

You champion the "why" behind design decisions, helping the team understand intent so they can make good judgements independently when needed. You work closely with the Producer to ensure design priorities are realistic and well-sequenced, and that creative ambition and delivery remain in balance.

You also contribute design input to the studio's other projects and welcome the same in return, so ideas and craft flow naturally amongst our design team.

Success looks like:

  • The team understands the game and can make good decisions independently
  • Art, tech, and production are aligned on design intent and priorities
  • Design feedback is timely, specific, and constructive for the team
  • Design leadership that earns trust through consistency, clarity, and craft
  • A collaborative culture where ideas are welcomed and measured against the vision

3 - Design Quality and Iteration

You are responsible for the design quality of the game through active hands-on involvement. You play the game regularly yourself and with the team, identify what's working and what isn't, and drive iteration to improve the player experience. You ensure the game is progressing toward builds that are playable, testable, and demonstrably fun at every stage.

You work with the Producer to prepare for and respond to playtesting, player feedback, and data, ensuring design evolves based on evidence as well as instinct.

Success looks like:

  • Regular hands-on evaluation of the game driving meaningful iteration
  • Design problems identified and addressed early through play and testing
  • Builds that are playable and demonstrating progress toward the core player fantasy
  • Iteration grounded in a combination of player feedback, data, and design judgement
  • Quality and feel that meet the standards set by the Studio Head/Creative Director
  • Post-launch design direction informed by player feedback and data
  • Proven experience as a Senior Designer or equivalent on shipped games.
  • Strong, hands-on experience designing and owning gameplay systems, mechanics, and progression in Unreal Engine, from concept through implementation, with the ability to prototype, tune, and iterate quickly.
  • Direct systems design and balancing experience in genres that depend on it (deck builders, automation, survival craft, procedural), with the numerical ability to model systems in a spreadsheet as a live balancing tool.
  • Experience using playtesting, feedback, and data to refine features and improve outcomes.
  • Excellent collaboration and communication skills across design, art, engineering, and production.
  • A pragmatic approach, focused on what moves the game forward and creates the best player experience.
  • Passion for games and a drive to turn strong design into player delight.

Please note: This is a remote-working position, open to anyone within the UK.

Our benefits include a 2-week company summer break and a 2-week winter break to rest and recharge, in addition to your normal holiday allowance.

Similar roles

  • Bauer Media Outdoor logo

    Trading Executive

    Bauer Media Outdoor·London, United Kingdom

    Bauer Media Outdoor is one of the UK’s leading Out of Home media owners and infrastructure companies, with more than 33,000 advertising sites in our portfolio. Our talented team of over 600+ people work in 14 locations across the country, creating and delivering some of the most memorable advertising campaigns in the UK. We are committed to providing a Platform…

    • Hybrid
    • Full-time
  • Unitary logo

    AI Deployment Lead

    Unitary·London, United Kingdom

    The operations we automate run on work that has never been fully written down. There is usually a process document, and it usually describes the standard case. The parts that matter most sit with the people doing the work every day. That is why this work has resisted automation for so long, and why AI agents that can exercise judgement…

    • Remote
    • Full-time
  • CommonAI C.I.C. logo

    Software Engineer - AI-Native Cloud Infrastructure

    CommonAI C.I.C.·Cambridge, United Kingdom

    CommonAI is building shared infrastructure and products that help organisations develop and deploy deep-tech AI systems. CommonAI Compute, part of the CommonAI ecosystem, develops multi-cloud compute products and services for AI teams. We work with commercial, government and research partners to accelerate the adoption of AI across the UK and Europe. We are a member of the UK government-funded £70…

    • Full-time
  • Deep Manufacturing Limited logo

    Lead Additive Manufacturing Technician

    Deep Manufacturing Limited·Bristol, United Kingdom

    The Lead Additive Manufacturing Technician is a hands-on production role responsible for the safe and efficient manufacture of components using DED-arc additive manufacturing processes. Working as part of the shift team, the role will actively operate equipment, support manufacturing activities, troubleshoot production issues and ensure compliance with quality and safety requirements. Alongside their technical responsibilities, the Lead Additive Manufacturing Technician…

    • Full-time
  • Coca-Cola Europacific Partners logo

    Field Sales Representative, North Ayrshire & Johnstone

    Coca-Cola Europacific Partners·Symington, United Kingdom

    Are you looking for new challenges within Coca-Cola Europacific Partners? Do you have a personality with the power to influence and connect? Can you sustain the pace to keep on growing? Will you make an impact with your desire to win? Field Sales Representative (AFH) Location: North Ayreshire & Johnstone Contract Type: Permanent Coca-Cola Europacific Partners is looking for an…

    • Full-time
  • Coca-Cola Europacific Partners logo

    Field Sales Representative Harrogate/Leeds

    Coca-Cola Europacific Partners·United Kingdom

    Are you looking for new challenges and personal growth within Coca-Cola Europacific Partners? Then we have a great opportunity for you! Do you have a personality with the power to influence and connect? Can you sustain the pace to keep on growing? Will you make an impact with your desire to win? Field Sales Representative Location: Harrogate/Leeds Contract Type: Permanent…

    • Full-time
  • Charlotte Tilbury logo

    Multi Site Business Manager

    Charlotte Tilbury·Manchester, United Kingdom

    MULTI-SITE BUSINESS MANAGER - MANCHESTER AIRPORT The Role Location: Manchester Airport You act as the ultimate Charlotte Tilbury ambassador in Travel Retail by leading and engaging your team with the unique Tilbury vision. You are a dynamic and inspirational Business Manager who is a true coach that helps develop the team to achieve all sales and operational targets. Beyond individual…

    • Full-time
  • Union Maritime logo

    West Africa Commercial & Data Analyst

    Union Maritime·London, United Kingdom

    We are looking for an Analyst / Associate to own the data and commercial narrative behind the Group's West Africa (WAF) business. This is a commercial role for someone with an analytical mindset: you will build and maintain the evidence base — freight returns, cargo flows, and regional demand indicators — that lets the business make confident, defensible decisions about…

    • Full-time